Foundations of Applied Software Engineering for Games workshop (FaSE4Games’26)

Co-located with ACM International Conference on the Foundations of Software Engineering (FSE’2026)

Montreal, Canada

Workshops will be held over two days – one day preceding the main conference and one day after the main conference, i.e., July 5th and July 9th (Precise date TBA)

Theme

The Foundations of Applied Software Engineering for Games workshop (FaSE4Games’26) has for goal to share innovative research contributions in software-engineering methods that address the challenges currently facing game development (entertainment games, serious games, and gamified applications).

Goals

FaSE4Games workshop will gather the community (game researchers, game developers, and educators) and provide a safe space to share contributions and discuss relevant topics to the challenges of game development.

Topics

Such challenges include, but are not limited to:

  • Artificial intelligence for software engineering applied to games.
  • Software engineering for artificial intelligence in games.
  • Debugging and fault localization applied to games.
  • Distributed and collaborative software engineering for game development.
  • Empirical software engineering applied to games.
  • Human and social aspects of software engineering in game development.
  • Human-computer interaction in games.
  • Mining software repositories for game development insights.
  • Mobile game development.
  • Model-driven engineering applied to games.
  • Parallel, distributed, and concurrent systems in games.
  • Performance engineering for games.
  • Program analysis for games.
  • Program comprehension in game development.
  • Program repair in games.
  • Programming languages for game development.
  • Recommendation systems in games.
  • Requirements engineering for games.
  • Search-based software engineering applied to games.
  • Services, components, and cloud in game development.
  • Software architectures for games.
  • Software engineering education using games.
  • Software evolution in game development.
  • Software processes for games.
  • Software testing for games.
  • Tools and environments for game development.
  • Debugging for games.
  • Software Quality for games.
  • Game design/requirements engineering in games.

Call for Papers

See https://fase4games.quest/cfp/

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