Foundations of Applied Software Engineering for Games workshop (FaSE4Games’25)

Co-located with ACM International Conference on the Foundations of Software Engineering (FSE’2025)

Mon 23 - Fri 27 June 2025 Trondheim, Norway

Theme

The Foundations of Applied Software Engineering for Games workshop (FaSE4Games’25) has for goal to share innovative research contributions in software-engineering methods that address the challenges currently facing game development (entertainment games, serious games, and gamified applications).

Goals

FaSE4Games workshop will gather the community (game researchers, game developers, and educators) and provide a safe space to share contributions and discuss relevant topics to the challenges of game development.

Topics

Such challenges include, but are not limited to:

  • Artificial intelligence for software engineering applied to games.
  • Software engineering for artificial intelligence in games.
  • Debugging and fault localization applied to games.
  • Distributed and collaborative software engineering for game development.
  • Empirical software engineering applied to games.
  • Human and social aspects of software engineering in game development.
  • Human-computer interaction in games.
  • Mining software repositories for game development insights.
  • Mobile game development.
  • Model-driven engineering applied to games.
  • Parallel, distributed, and concurrent systems in games.
  • Performance engineering for games.
  • Program analysis for games.
  • Program comprehension in game development.
  • Program repair in games.
  • Programming languages for game development.
  • Recommendation systems in games.
  • Requirements engineering for games.
  • Search-based software engineering applied to games.
  • Services, components, and cloud in game development.
  • Software architectures for games.
  • Software engineering education using games.
  • Software evolution in game development.
  • Software processes for games.
  • Software testing for games.
  • Tools and environments for game development.
  • Debugging for games.
  • Software Quality for games.
  • Game design/requirements engineering in games.

Audience

The targeted audience includes people from the international community in academia or industry with an interest in game development methods from a software engineering perspective.

The workshop will be open to anyone with related interests (i.e., not restricted to authors/co-authors), including game researchers (students and faculty), developers, and educators. As in previous editions, it will attract a cross-disciplinary, diverse community.

Workshop Format

FaSE4Games’25 is a half-day hybrid workshop. This workshop will be interactive, encourage discussion, and appeal to participants from academia, education, and industry.

The workshop will feature one keynote, short and long presentations with discussions, and a social event to build strong, lasting relationships among participants.

FaSE4Games’25 provides a forum to explore the challenges that crosscut the software-engineering and game-development communities. The goal of FaSE4Games is to provide a safe space for academic game researchers and commercial game developers to present, discuss, and advance the state-of-the-art relevant to the emerging and current challenges of software engineering for games.

Paper Selection

The page limits are 5 to 8 pages for short and long papers, respectively. For each accepted paper, we will require at least one author to register, attend, and present.

Proceedings

The proceedings will appear in the ACM digital library. Consequently, at least one of the authors must register for the workshop.

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