The Foundations of Applied Software Engineering for Games workshop (FASE4Games’25) aims to share innovative research contributions in software-engineering methods that address the current challenges in game development, including entertainment games, serious games, and gamified applications.

Challenges to be discussed in FASE4Games’25 include, but are not limited to:

  • Artificial intelligence for software engineering applied to games.
  • Software engineering for artificial intelligence in games.
  • Debugging and fault localization applied to games.
  • Distributed and collaborative software engineering for game development.
  • Empirical software engineering applied to games.
  • Human and social aspects of software engineering in game development.
  • Human-computer interaction in games.
  • Mining software repositories for game development insights.
  • Mobile game development.
  • Model-driven engineering applied to games.
  • Parallel, distributed, and concurrent systems in games.
  • Performance engineering for games.
  • Program analysis for games.
  • Program comprehension in game development.
  • Program repair in games.
  • Programming languages for game development.
  • Recommendation systems in games.
  • Requirements engineering for games.
  • Search-based software engineering applied to games.
  • Services, components, and cloud in game development.
  • Software architectures for games.
  • Software engineering education using games.
  • Software evolution in game development.
  • Software processes for games.
  • Software testing for games.
  • Tools and environments for game development.
  • Debugging for games.
  • Software Quality for games.
  • Game design/requirements engineering in games.

Important Dates

  • Papers submission: Tuesday, Feb 25th, 2025
  • Papers notification: Tuesday, Mar 25th, 2025
  • Papers camera-ready: Thursday, Apr 24th, 2025

Papers Submission

Submissions are accepted as follows:

  • Long research papers: 8 pages (including references)
  • Short research papers: 5 pages (including references)

Authors using LaTeX should use the sample-acmsmall-conf.tex file (found in the samples folder of the acmart package) with the acmsmall option. We strongly encourage the use of the review, screen, and anonymous options as well. In summary, use the following LaTeX document class:

\documentclass[acmsmall,screen,review,anonymous]{acmart}

Papers must be submitted electronically through the EasyChair site: https://fase4games25.hotcrp.com/

Each submission will be reviewed by at least three members of the program committee. The review process will determine if the submission is accepted or rejected.

Submissions will be evaluated based on:

  • Originality
  • Importance of contribution
  • Soundness
  • Evaluation (if relevant)
  • Quality of presentation
  • Appropriate comparison to related work

In addition to declaring topics relevant to their submissions, authors will also be asked to declare the research methods employed. This ensures reviewer expertise in both research methods and topics. For full definitions of the research methods, refer to the SIGSOFT Empirical Standards.

Note: The names and ordering of authors in the camera-ready version cannot be modified from the submitted version.

FASE4Games requires that at least one author of each accepted paper register for and physically attend the FASE4Games workshop to present their results.

As a published ACM author, you and your co-authors are subject to all ACM Publications Policies, including ACM’s new Publications Policy on Research Involving Human Participants and Subjects.

Contact

All questions about submissions should be emailed to 4games-conf@proton.me